OCLOperators stateMachineTrigger
Created by Lars.olofsson on 2019-05-12 · Last edited by Vale.buyondo on 2026-02-19.
Triggers any state transition without triggers for an object's statemachines.
Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.
Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.
Syntax
Object.stateMachineTrigger
Example
self.stateMachineTrigger
Tells the object to check if it can move to a new state based on the new data
