OCLOperators stateMachineTrigger
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Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.
Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.
[[Category:OCLOperators]]
[[Category:OCLOperators]]
{{Edited|July|12|2024}}

Latest revision as of 15:43, 10 February 2024

Triggers any state transition without triggers for an object's statemachines.

Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.

Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.

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