OCLOperators stateMachineForceMode
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  self.stateMachineForceMode(‘StateAttribute’);
  self.stateMachineForceMode(‘StateAttribute’);
  self.StateAttribute:=’StateSomething′
  self.StateAttribute:=’StateSomething′
[[Category:MDriven Designer]]

Revision as of 14:50, 28 May 2018

stateMachine Force Mode.

StateMachines follow their rules. But sometimes when you change your model or find some bug you may find yourself in a situation where the current state of objects is wrong - and there is no legal way to get to the correct state. For this purpose we added the StateMachineForceMode operator - it is only intended to be used in a debugger or the like.

Calling object.StateMachineForceMode(theStateAttribute) gives you one free pass to set the StateAttribute string directly:

Explained in more detail here

self.stateMachineForceMode(‘StateAttribute’);
self.StateAttribute:=’StateOneThing′;
self.stateMachineForceMode(‘StateAttribute’);
self.StateAttribute:=’StateSomething′
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