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MDrivenStart DefineInformation
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Information Classes are names of things, like Car, Invoice, or Customer. All information classes must belong to one Package.
Information Classes are name of things - like Car, Invoice, Customer. All information classes must belong to one Package.


You can [[MDrivenStart:MDrivenStart Package|'''add or change packages''']] if needed.
You can [[MDrivenStart Package|'''add or change packages''']] if needed.


A [[MDrivenStart:MDrivenStart Class|'''Class is described in more detail here''']].
A [[MDrivenStart Class|'''Class is described in more detailed here''']]


A Class has [[MDrivenStart:MDrivenStart Attributes|'''attributes''']] that keep information for the class, and [[MDrivenStart:MDrivenStart Associations|'''associations''']] that make it relate to other classes. A Class can also have [[MDrivenStart:MDrivenStart Methods|'''methods''']] i.e. logic that performs some task.
A class has [[MDrivenStart Attributes|'''Attributes''']] that keeps information for the class, and [[MDrivenStart Associations|'''Associations''']] that makes it relate to other classes. A class can also have [[MDrivenStart Methods|'''methods''']] that is logic that performs some task.


A special kind of attribute is the [[MDrivenStart:MDrivenStart StateMachines|'''State machine''']] which holds insights into how information progresses over time within objects in this class.
A special kind of attribute is the [[MDrivenStart StateMachines|'''State machine''']] - that holds information on how information progress over time within objects in this class


{{MDrivenStart Template}}
{{MDrivenStart Template}}
[[Category:MDrivenStart]]

Revision as of 12:06, 31 January 2025

This page was created by Hans.karlsen on 2020-07-05. Last edited by Stephanie on 2025-01-31.

Information Classes are name of things - like Car, Invoice, Customer. All information classes must belong to one Package.

You can add or change packages if needed.

A Class is described in more detailed here

A class has Attributes that keeps information for the class, and Associations that makes it relate to other classes. A class can also have methods that is logic that performs some task.

A special kind of attribute is the State machine - that holds information on how information progress over time within objects in this class

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