MCoins
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*To corporations who should be invoiced instead of paying upfront
*To corporations who should be invoiced instead of paying upfront
Maybe every days' usage should be be kept in a detailed "day log" for thirty days and after that only the summary held.
If there's a deduction at midnight every day, the amount of details against the "underlying" MCoin store is limited.
====Account workings====
====Account workings====
I think every addition to he account should be held as a separate "underlying" store of MCoins. Then the expiration date is easy to keep track of.
Maybe there should be Paid, Free, Credit kinds?
License keys are linked to a "price plan". If the license key is a calendar type of license, the price per hour is 0, but has an end date. If the license key is a "Used Time"  type of license, it's not limited in calendar time, but has a price.
License keys are linked to a "price plan". If the license key is a calendar type of license, the price per hour is 0, but has an end date. If the license key is a "Used Time"  type of license, it's not limited in calendar time, but has a price.
===Arguments for having this MCoin payment system===
===Arguments for having this MCoin payment system===

Revision as of 16:14, 6 November 2019

MCoins

MCoins can pay for all MDriven services.

There are NO free services, only free MCoins

An account have MCoins of two flavors

  • Paid MCoins
    • Lifetime of 5 years
  • Free MCoins
    • Varying lifetime
      • Autorefill: 1 month I argue once a week so that we do not lock people out for too long
      • Giveaways: 1 year

Free MCoins are used before the Paid ones in an account

Paid MCoins can be

  • sold online (to fill up an account)
  • sold on vouchers of different kinds
    • By resellers (pre use)
    • On an invoice (after use)

Free MCoins are given away

  • Every week to all accounts
  • On recruitment
  • As a giveaway

MCoins have a nominal value of 1 Euro

Using MCoins

  • For used time
  • For calendar time
  • Certain functions in the designer are blocked until you log in - once you log in we track designer day usage ; used this day or not (Play,Generate code, 20(?) classes limit)

Prices for Used Time

  • Running the designer "ad hoc". 2 MCs / day
  • Running a basic hosted model: 0.2 MCs / day , each Turnkey site has a default weight factor of 1 but this can be overriden by admin to correctly assign cost to heavier sites. This weight factor should be automatically calculated in the future - based on model size and/or transaction amount and/or db usage and/or production status.
  • Running a basic hosted model (MDrivenServer) on own machine: 0.1 MC / day
  • MDrivenServer features can be individually priced, but that's for the future to decide
  • In the future maybe Azure pricing can be used as a basis for MC costs

Prices for Calendar Time

  • Designer: 60 MCs / year
  • MDrivenServer (basic): 500 MCs / year
  • Client: 120 MCs / year

MCoin accounts

Holds Free and Paid MCoins

An account can have a MCoin credit (that is, it can be negative)

  • To avoid stopping an account's services right away when the account reaches 0 (maybe all accounts should have 10 MCs credit)
  • To corporations who should be invoiced instead of paying upfront

Account workings

License keys are linked to a "price plan". If the license key is a calendar type of license, the price per hour is 0, but has an end date. If the license key is a "Used Time" type of license, it's not limited in calendar time, but has a price.

Arguments for having this MCoin payment system

You can run out of money in the middle of month week - pay your way out of the problem or wait

You can use a small amount to test run a global system (for a very short time) to prove a use case

Regardless of where you run MDriven, you pay per time (minutes, days)

You can choose to run on your own hardware (in prem) or hired hardware (cloud) and only pay for usage of MDriven components

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